Scuba Dive - an old Speccy game remade for the Retro Remakes Competition 2006.
I don't know when I will finish or restart this game...
In the beginning there was void
Yes, nothing to show you yet.
Just a bunch of stuff that needs to get done.
As I progress I will add screenshots, infos about implemented stuff and so on at this page.
At the top (right here) I will keep my todo list.
Here we go:
Work on menu code
Tuesday, June 13, 2006, 10:40 PM
I added functionality to have menu items with text only instead of images like in Astrobreak.
That's working now. Next is the mouse control to select menu items.
Small steps ahead...
Friday, June 23, 2006, 10:07 PM
Okay, I finished the menu code. Now completely mouse friendly.
And I did my first 3D model (yeah, the one I showed in the blog).
And the first steps of random sea bed generation are working.
Generating a whole level randomly should be done pretty quick now.
Proof of concept picture follows.
Monday, July 03, 2006, 10:55 PM
- added a graphical mouse for fullscreen mode,
- added a camera view so that I can display some kind of HUD on the right side of the screen,
- started with creation of types for moveable objects and player,
- prepared some code for different control modes (keyboard, different mouse modes),
- prepared some code for redefinable keys,
- started with player initialization code.
Not bad for two hours coding.
Furthermore I fiddled around with some graphics - prepared stuff for the diver (got all body parts, now need to work on his flippers, his aqua lung and such.
A first draft of a treasure chest is also done but it's too ugly to show it right now
More things done
Saturday, July 08, 2006, 9:06 PM
I added the player code and the first bits of animation. I'm still using dummy graphics but at least keyboard control is working. Need to finetune a bit with speed and rotation of the diver but that's easy.
Next thing will be world collision and improved dummy graphics of the sea bed.
I will also try to finish the whole sea bed generation including all caves tonight...
Monday, July 31, 2006, 11:42 PM
The diver is now animated faster if he moves faster. Also switching images (diver looking left or diver looking right depending on angle) is done.
I rewrote parts of the sea bed generation algorithm to use it also for the big cave and the smaller caves below.
Right now I can generate a pretty smooth seabed and a rough big cave. Small caves ahead.
I am thinking about generating the ground and cave tiles programmatically...we'll see.
More cave stuff...
Wednesday, August 02, 2006, 9:41 PM
The sea bed and big cave are generated great now.
Small caves are started - but I need to think of a way to connect them with the big cave...
after the vacation...