What's going on?

[Game Dev] They Come! is finally available on Android!

It took way longer than expected but They Come! is available now on the Google Playstore!

What were the hazards you ask?

  • Advertising code
    Read the blog entry below
  • IAP code
    Typos, only having one try per device and test account (once you've bought the full version it's stored and you can't undo it for another test run)
  • The game's Playstore page
    Google forces you to setup everything for your store page before you can beta test your app. All descriptions, files, screenshots, icons, functional graphics have to be ready and uploaded before you can start the beta.
  • Content rating
    It took me three tries to get through that. The game contains mild fantasy violence (space ships destroy each other) so it's not without violence...
    The rating is done by humans (and that's good of course!) but due to time zones and watching at the game it took several hours for each (failed) try and several days overall...
But now it's all done, you can just click on the button or image below and enter the Playstore to install the free version of They Come! on your device. You can play and complete a full game on easy settings. Other difficulty and game length settings are not allowed and the ship upgrades are also not available.
Advertising is minimal so why not give it a try and purchase the full version if you like the game?


Take me to the game on the Google Playstore!

[Game Dev] Soon They Come! to Android

I'm pretty busy working on the Android release of They Come! But it's more time consuming than I thought.

First I needed to add some advertising mechanism. I chose Chartboost to get started and got it working with GameMaker: Studio. That took me some days because I only got exceptions in the beginning. Problem was with GM:S which doesn't export all libraries when just debugging on the device... So I had to create a full Android application and get that started on my phone. Sigh.

Next was the IAP (In App Purchases) stuff. It's all well documented on the YoYo website and their tech and help pages. Unfortunately the documentation is a bit outdated (as usual) and the most important advice was missing - you have to download the Google Services extension from the GM:S Marketplace to get going at all. Next sigh.

So currently I have my Google account set up, the Android version is uploaded to some beta stage, the IAP product is defined and finally the only remaining task is to test (and maybe fix) the IAP code in my game.

Then I should have a working Android version of They Come!

The free part allows you to play all of the game in easy mode. Entering the ingame shop to upgrade your ship, the other game modes and removing the adverts will require a cheap ingame purchase.

Hopefully this will earn me a few bucks to motivate me for game updates and maybe some Mac and IPhone hardware to release Mac and IOS versions of the game. We'll see.

I will surely announce the Android release on my site and on Twitter as soon as it's done - promised!

In the mean time you could just buy the Windows version and enjoy all of the game!

Thomas

They Come! is released!!!

Okay, I admit, this time the pause for website updates was even longer than last time - I didn't expect that!

But the wait was worth it, trust me!

I worked hard for the last weeks and months and spent every available spare time minute on game development. And here is the result of all those efforts:

They Come!, my turn based scifi strategy game, is finally released! WOOHOOO!

Have a look at the official trailer below (thanks to Wondershare's Filmora, a great tool for creating little videos):

And of course you should buy "They Come!"

I want to release the game on more platforms, I'm thinking about a HD version of the game for bigger desktops, so why not support an indie game developer to buy new hardware (Mac, I-Thingy) and release more stuff?

And it's so easy! Just click on the Buy Now button below - you'll get a great game in return!

Thanks a lot,

Thomas

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